An App manifest.



MALLA-NET is a web-based application that takes advantage of the WebGL context in the canvas element of HTML5 to create and render both, scenes and the new capabilities of the modern browsers on the use of some external devices such as Oculus Rift, Leap Motion and Gamepads.

For 3D programming, we use a framework that is by far the best one that can be found on the network: THREE.JS. This is a free software under MIT license. It has a very complete set of Math functions with almost everything you need to calculate in 3D programming. It wraps the WebGL context, making the process of software development easy and smooth. For DOM access, control and styling, we use jQuery and Bootstrap.




The application consists of the Javascript class ‘Editor’ (inside the file Editor.js), which is the main controller. It has control of the objects created and rendered on the viewport and the User Interface functions. This “Editor” also sends the signals to the model classes for loading data files or accessing the database.

This is the basic structure. As complement for this classes, there are some imported libraries from the THREE.JS community and the main branches along with other developed inside of MALLA-NET, covering features like physics (physijs), cinematic (cinematic.js, tween.js), particle systems, twitter API control, etc.




Virtualized worlds are displayed in subdomains that facilitate the users’ immersions in the internet through virtual reality devices.


Parallax Test




Fanguito e (electronic) is a piece statement, the change of a physical space into a virtual one that now it is not just present in a political and social geography but also in the internet. The title of this piece: "El Fanguito is still the same but exponential ", comes from the folk phrase "el cuartico está igualito" (the room is still the same) that refers to objects, spaces or relations where no changes are made and everything remains the same way.

The virtual Fanguito emerges from the idea of "recovering" a work space that was temporarily lost. The idea of switching my studio in Havana for a virtual one sets a definitive return to the internet -context i frequently visited being abroad- as work space and development of my process art and thus connecting my poetic art and researches with the internet technology.




JailHead: The Internet Prison is an e-project based on Presidio Modelo, a former "model prison" of Panopticon design, located on the Isla de la Juventud in Cuba. The prison was built between 1926 and 1931, during the repressive regime of Gerardo Machado. Like the same prison in another "state", the online prison will take in some new prisoners and workers from the Internet. JailHead explores the symbolic control, surveillance and tracking system used by governments and corporations throughout internet.


phone: +53 7833.6504
Calle 30# 224 / 21 y Pasaje A, Habana, Cuba

Fanguito Estudio Staff
Rodolfo Peraza / Jommy Barban
Claudia Taboada / Olivia Solis

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